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Open World Was a Mistake for Games Like L.A. Noire

This video breaks down a problem modern open world games rarely admit: sometimes, freedom makes the experience worse. Using L.A. Noire and Mafia II as case studies, we explore how large, detailed cities can still feel empty when they lack meaningful interaction. While these games deliver strong cinematic stories, their open worlds often function as little more than space between missions.

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Finland

2 May 2026

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